January 05, 2006

Atari to bring game to movie

PCGamer.jpgAtari is going to attempt what Microsoft is doing with Halo with their new game Getting Up: Contents Under Pressure. It's a game based in the future of graffitti artists in the street...that would be Jet Set Radio...Couple of worrying points here...

1. The idea has been done in a real cool way, JSR.
2. A game of graffitti artists in the future compared to the two game, plot rich, worldwide bought games of Halo.
3. Game company Atari compared to the cross business marketing giant of Microsoft.

Mmm...I'm not so sure it's such a good move for Atari, especially with this game idea. From Moviehole:

"The trick here is to wrap our heads around the fact that games are more like novels than films, and in this case, a graphic novel," says [Marc] Ecko, who is a producer of the movie.

No Ecko, sorry that's not the trick. The trick is to develop a good movie from a game idea, that's what you're doing, making a movie. The audience aren't going to care a bum about wrapping their head around the game idea, and you shouldn't either - you're making a movie!

Here's what to do.

1. Take the plot of the game and write it down, including any nice story twists.
2. Take that away to a very good script writer and ask them to write a script based around that plot, highlighting any non-changeable items - those would be items that will make the connection to the game for SOME of the audience, i.e. Titles of places, names of characters, perhaps a few SMALL parts of the plot, that's it.
3. When reviewing the written script DO NOT compare it to the videogame, see if it works AS A MOVIE!
4. Pass it to a creative team of movie making people and ask them to make it AS A MOVIE with the videogame people as consultants, not as overseers with the final word on development. (Saying that I believe this will work with Halo as MS are business people first before gamers and are a huge marketing machine, they know how to sell to people)
5. DO NOT engineer sections of the movie specifically to allow the minority of audience members who have played the game some emotional connection with that game. Appeal to the mass of your audience, cinemagoers who like good movies.
6. DO NOT market the movie based on the videogame.

There...I have to calm down now, the pills are wearing off...


Posted by at January 5, 2006 03:45 AM


Comments

I could not agree more. I am a rabid gamer but I cringe every time I hear of a movie adaptation. Producers don't seem to get that the two experiences have so little in common.

Games usually pillage movies for plot, characters and environments (In the case of Halo Bungie freely admit it was hugely influenced by Aliens and Starship Troopers) so movies of games usually come of as third rate B movie rip offs of better movies.

Yes Halo holds some promise, especially because of the way Microsoft & Bungie have gone about the process of development, but I'm still not sure - protagonists rarely work if you can't see their face. I hope it will work because of all the games I have played (and that is a lot) Halo had the most engrossing story.

Incedently going the other way with games of movies did anyone try the game of King Kong? One of the best movie games I have played, no screen cluttering interface and few real spoilers beyond the obvious Giant Ape/Humanity interface and best of all you get to be a really big Ape!

Posted by: Randall P at January 5, 2006 07:32 AM

Come on! Holy frikken crap! I've posted comments on the pac man game and some other video game movie related post, and its all the same. Why make dumb games into movies? Why? people are stupid. What's next, Minesweeper the Motion picture?

Posted by: Brian at January 5, 2006 03:24 PM